About BhaataPhod
As a aspiring Game Developer i was looking for ideas to create a game on for my learning, then i stumbled upon a old atari disk i had in my shelf and thought of the legendary game "Asteroids", i thought i could create a "Asteroids" clone and maybe add a few elements of my own. I coded this game entirely in a single C++ script taking help of SFML 2.6.1 Library and using AI to help me debug this program, coding this game was a hella ride All of the pixel artwork used in this game is made by me and yeah i used PisKel for designing them The shockwave powerup, UFOs and asset management were the most challenging works of this game
About BhaataPhod
(baa dum tssh) pun intended! LOL
How it all started
The Implementation